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 X-Force - Fight For Destiny - Forum —› English - gamesets —› the last hope

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Autor Mitteilung
verfasst am: 09.12.2007, 15:52
Admin, Spielsatz GalWar

Registrierdatum: 31.08.2005, 21:51

 Beiträge: 5595
Zitat: comaner
I mean escape to another world that you need to build a ship that can travel to another world a and colonize it and it is yust the end of the game.You escaped the aliens

If you don't want to do anything there - well which text you display at an endgame-Message is completely up to you even now.
You just need the scripting knowledge to create that message and to set the conditions under which it should appear.
verfasst am: 09.12.2007, 16:15
Registrierdatum: 30.11.2007, 21:58

 Beiträge: 165
ok but i am in need of armor pictures and raw material pictures
verfasst am: 09.12.2007, 17:20
Registrierdatum: 30.11.2007, 21:58

 Beiträge: 165
found a problem with fusion weapon it is now removed. the link is http://files.filefront.com/thelasthopepak/;9224289
verfasst am: 09.12.2007, 18:33 · Edited by: BlackBetty
Registrierdatum: 27.06.2007, 12:16

 Beiträge: 658
I've got some work for you:

- You have got the fusion weapon and the nuclear grenade at the beginning.
- You need 1000 units Alphatron to produce the pumpgun, but you can store just 300 units. When do you think the player should use it?
- I think that you have a large number of weapons - maybe you should reduce that... (But that isn't that important, if there are strong aliens)

EDIT:
- you need 2 - 10 days to research a technology... that's too much!
- the weapons of the aliens are very weak, so the damage to the soldiers is nearly zero
- the aliens need more hitpoints, that they can survive on the battlefield much longer
- If I want to attack with the luger pistol, I have to be 2 fields in front of the alien to get a 50 % hit probability. o.O

But be careful with those changes....
verfasst am: 09.12.2007, 20:46 · Edited by: comaner
Registrierdatum: 30.11.2007, 21:58

 Beiträge: 165
oops i will change it when i have time the exams are coming for me so. and it is good work you told me.
verfasst am: 09.12.2007, 21:13
Admin, Spielsatz GalWar

Registrierdatum: 31.08.2005, 21:51

 Beiträge: 5595
Two advices:

1.) You should not post a new gameset everytime you make a minor change. Collect a larger amount of work into the gameset and only publish it after significant changes.

The problem is that many player won't start a gameset if they expect that gameset to get an important update requiring them to start again before they are even halfway finished.

2.) You should play it for yourself at least once every few versions. More often if you aren't experienced enough in gameset creation to estimate the results of the last changes.

That would have told you a long time ago about problems like research needing several days, unbalanced ground combat, research choice not working and so on.
verfasst am: 14.12.2007, 13:52 · Edited by: comaner
Registrierdatum: 30.11.2007, 21:58

 Beiträge: 165
After hard work and refitting of the reschearch tree( i am very patient so tell me if it is still to long)added a new alien with a strong weapon (no time to refit other weapons sorry for that) and adding some new projects the alpha version 0.100 is ready link http://hosted.filefront.com/exewon/ you will also find future filles on this link( i will delete the older version if done)
verfasst am: 14.12.2007, 14:01
Registrierdatum: 27.06.2007, 12:16

 Beiträge: 658
Your english sounds much better than before. Keep it up ^^
verfasst am: 14.12.2007, 14:04 · Edited by: comaner
Registrierdatum: 30.11.2007, 21:58

 Beiträge: 165
thanks for the compliment. And you complain about aliens to strong. Even the weapon of the schout greys Is 80 angifstarkte. and a question can u make a tech only rechearcheble if you have an spisific weapon in storage it wil be viseble but not reschearcheble
verfasst am: 14.12.2007, 14:29
Registrierdatum: 27.06.2007, 12:16

 Beiträge: 658
you're welcome ^^

hmm, let me think about...

You can modifiy the option, how many items or weapons you need to research them. You can set the amount very high, so you will need many of those object for research.
The other opportunity is, that you set the research time very high. e.g. 2000 hours. Or you can decide, whether the object is dropped by the aliens, or whether your soldiers can carry them (just set the needed intelligence/Intelligenz very high, about 100 and more, but don't forget to set the intelligence of the alien higher either!) All those options you can change in the object's attributes in the gameset-editor.

As you can see there are many possibilities. You don't even need a script to do that.
verfasst am: 14.12.2007, 14:43 · Edited by: comaner
Registrierdatum: 30.11.2007, 21:58

 Beiträge: 165
I mean if you want to reschearch rifle making you need a shotgun.But i think i understand it.
verfasst am: 14.12.2007, 14:56
Registrierdatum: 27.06.2007, 12:16

 Beiträge: 658
one question: Why do you need a shotgun if you have its construction plan? ^^ The knowledge about that is more important than to have a prototype... Maybe you should create a "prototype-research", if you want to...? e.g. prototype (shot-?)gun?
verfasst am: 14.12.2007, 15:36 · Edited by: comaner
Registrierdatum: 30.11.2007, 21:58

 Beiträge: 165
You have a point. I haven't thought that way. Also when is the clas system inplented I hate that my equipment is al scrambled to wrong aliens
verfasst am: 14.12.2007, 15:49
Registrierdatum: 27.06.2007, 12:16

 Beiträge: 658
That's my problem either: weak aliens get strong weapons... But there's a trick: If you got a alien gun that is very strong, and don't want to that the weak aliens get it, then just set the intelligence of the alien e.g. at 20, and the needed intelligence of the gun at 30. So the alien can't use it, because it's too "stupid". ^^
verfasst am: 14.12.2007, 15:50 · Edited by: comaner
Registrierdatum: 30.11.2007, 21:58

 Beiträge: 165
I use that trik but then the strong alien gets the weak weapon in place of the strong thats anoying.And when is the psi implented i already have aliens for that
verfasst am: 14.12.2007, 16:00
Registrierdatum: 27.06.2007, 12:16

 Beiträge: 658
and that's the problem... ^^
verfasst am: 14.12.2007, 16:09 · Edited by: comaner
Registrierdatum: 30.11.2007, 21:58

 Beiträge: 165
can sombody make a script that makes an ufo apear one time, it is directly detected it doesnt leave and it stays above land?
verfasst am: 14.12.2007, 16:25
Admin, Spielsatz GalWar

Registrierdatum: 31.08.2005, 21:51

 Beiträge: 5595
Zitat: comaner
but then the strong alien gets the weak weapon in place of the strong thats anoying.

Give the more powerful weapons a higher "Häufigkeit" than the weaker weapons. That will not prevent the strong aliens from using the weak weapons, but it will make it less likely that they're equipped with them.

Classification will start to be avaible (for aliens) in the 0.915 but will not be fully implemented (for soldiers) until a later version.
And that means it's several months away, we're working on 0.911 at the moment.
verfasst am: 15.12.2007, 13:46
Registrierdatum: 30.11.2007, 21:58

 Beiträge: 165
I have a idea for my gameset but i dont know if it is posseble. can you make scientists and technicans only apear in the pool when you save them form the aliens?
verfasst am: 15.12.2007, 15:46
Admin, Spielsatz GalWar

Registrierdatum: 31.08.2005, 21:51

 Beiträge: 5595
Only beginning with the 0.911, and even then you need some scripting knowledge and still have several problems.

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