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 X-Force - Fight For Destiny - Forum —› English - general discussions —› Bug report/Feature request

Autor Mitteilung
Napivo
verfasst am: 19.04.2005, 12:32
First of all I want to congratulate the development team for wasting my evening last night and making me go to bed way too late. I immediately got hooked playing with this game. A real blast from the past.

I don’t know where to send the bug reports so I’ll do it here for now.

1. On 2 occasions the game crashed while in turn based mode both times the interface kept operational but the aliens didn’t feel like ending their turn. I had to alt-tab out and stop this program from the task manager.

2. My interface is still half German (actually less). I suppose this is because of an oversight on my part as I checked all text files and didn’t find anything untranslated.

3. I believe that some of the maps are way too small certainly with the teleport feature.

Other feature requests:

4. In UFO when you shot down a UFO they would generate a map (random?) and then add the crashed UFO to it. I really loved that. I would suggest the following:

- Complementing static maps (needed for some missions) we generate components that can be used to generate a map at random these include but are not limited to farms, buildings, Chrashed UFO’s, Roads, etc. then you can have X-force compose a random site

I apologize already if these things where already noted or dismissed or in the works in the past. I am new here and even though I can read some German it’s quite difficult and time consuming.

I really want to get involved in the mapmaking and mission making efforts. I already looked at the mission editor and it looks like I could handle it without too much trouble.

Napivo1972@yahoo.fr
verfasst am: 19.04.2005, 12:52 · Edited by: Natter
Programmierer, allgemeines

Registrierdatum: 06.06.2004, 17:19

 Beiträge: 3186
1. Is an old problem. Hopefully it will be solved in V0.900

3. There will be no teleport feature in V0.900

Zitat: Napivo
I already looked at the mission editor and it looks like I could handle it without too much trouble.

In the next version it will be possible to add skripts to a gameset, so you will be able to use them for a storyline. I hope, that because of this the people will start to use X-Skript more often ;D.
A tutorial to X-Skript can be found in the online-doku. Only problem, it is only in german for the moment...

PS: I'm sorry for my poor english
Napivo
verfasst am: 19.04.2005, 13:33
Thanks for the swift reply. I’ll take a look at the X-Skript tutorial tonight if I have the time.

I don’t know if my German (and my English) will be good enough too translate the manual but I’ll give it a shot.

Honestly I am happy that the teleport feature will be gone as it’s unbalancing the game play. Teleporting out wounded soldiers makes the game too easy.

And don’t worry about your English. I understand you just fine.
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